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Blake Curia
Level Designer
Level Design for Games | Summer 2023
CG Master Academy
1 Week Platformer
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Utilized Unreal Marketplace Assets In Combination with My Own Art
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Modified Blueprints for Smoother and More Accessible Gameplay
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Built Jump Pads and a Wind Funnel for an Expanded Platforming Experience
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Added Conditional Conversations for More Dynamic Story Telling
2 Day Platformer
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Built an Environment With an Emphasis on Contrasting Scale
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Utilized Unreal Marketplace Assets In Combination with My Own Art
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Platforming Used as a Test of Player Skill
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Collectables Placed to Encourage Further Exploration
Below are some other projects I designed during the 10 Week Course,
each made within a few days using some provided assets from
the Unreal Marketplace in combination with my own art.
Urban Marketplace
Focused on building an environment that was fun to explore with no special mechanics or objectives for our first week's assignment.
Egyptian Tomb
This project focused more on building linear gameplay, adding collectables, and developing a visual style for my blockouts.
Jungle Cave
Demonstrated proxy mechanics for ledge climbing, using a whip to swing across pits (via teleport volumes), and performing stealth takedowns.
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